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The product

MiBank is a banking application to manage your money with ease thanks to its visual platform

2) Manage your money in a few clicks anytime

3)A fun application with an accessible visual

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  • User research

The product

  • Pain Points

  • Personas

  • User Journey maps

User research Summary

In this project, I wanted to create an easily usable banking application. More and more people are managing their budgets with a phone. I had to ask myself the right questions first.
Who are the primary users? What do users need the most? What key points are important? How to give accessibility to all?

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Challenges

1) Create an application with an easy transfer system

Personas

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Marie Dupont

Elisabeth Stone is a woman quite busy with her work, just as much as her husband. She loves to cook and wants to share this activity with her children. But it remains difficult for her to do her food shopping with her three childrens

GOALS

AGE

JOB TITLE

40 years old

Accountant

LOCATION

France

FAMILY

Married, 3 childrens

  • To spend time with her family

  • To eat healthy

  • To experiment with new flavors

  • avoid food waste

FRUSTRATIONS

  • Find meal ideas to suit the family

  • Not comfortable with technology

  • Throw away food because of the quantity

  • Go to the supermarket during peak hours

"We love to eat good, healthy food, but creating a meal plan or going to a restaurant can be complicated."

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Malik Richard

ABOUT

Pierre is a student in graphic design. He enjoys going out with his friends but cannot afford to eat out every day. He doesn't mind cooking, but he doesn't know much about it. Pierre is also a sporty person who is interested in a healthy lifestyle.

GOALS

AGE

JOB TITLE

25 years old

Student

LOCATION

France

FAMILY

Single

  • Learn to cook

  • To eat healthy

  • Spend less time in food shopping

  • To save money

FRUSTRATIONS

  • Always eat the same thing

  • Eat unbalanced

  • Spend time to go to the supermarket 

"i like to invest my time and money in going out, i try to save on food but keep a healthy diet."

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User journey Map

Action

Get app

Create

Create

Choices

Payment

Task List

  • Download App

  • Get Account

Feeling

Adjective

Improvment

Opportunities

  • Pleased to start on a new application and purchase without go to the market

  • Offer a loyalty card

  • Select the option of the  foodbox

  • Check Price

  • Feels very easy to personalize the box

  • Detail quantity of each box

  • browse the recipes with filters

  • Pick recipes wanted

  • Feels inspired by the number of recipes offered

  • Differentiate recipes by categories such as country 

  • Check the summary

  • Confirm delivery address

  • Choose time delivery

  • Reassured to check 

  • Special delivery option

  • frustrated with having a long time slot

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Starting the design

  • Information Architecture

  • Paper wireframes

  • Low-fidelity prototype

  • Usability studies

Information Architecture

WELCOME PAGE

WELCOME

EMAIL LOG IN

REGISTER NEW USER

GMAIL LOG IN

CREATE ACCOUNT

PASSWORD FORGOT

CREATE BOX

MAIN MENU RECIPES

RECIPE

PROFIL

PAYMENTS

FILTERS

SEARCH

RECIPE

INGREDIENTS LIST

EDIT

EMAIL

PASSWORD

NAME

DELETE

ACCOUNT

NOTIFICATIONS

HELP

TERMS

Paper Wireframe

Take the time to draft iterations of each screen screen of the app on paper ensured that the elements that made it to digital wireframes would be well suited to address user pain points.

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Low-fidelity prototype

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The low-fidelity prototype connected the primary user flow of building and ordering box, so the prototype could be used in a usability study with users.

Usability study

1

2

3

Efficiency

Convienience

Customization

People wants see recipes before create the box

Peoplewant more customization like spicy or change an ingredient

People wants rewards and fidelity card 

Refining the design

  • Challenges

  • Wireflow

Challenge 1

Recipe Summary

Yoko's heart and soul; display all possible recipes for users and essential information for users to read. I wanted to create a clear area to teach the user the recipes

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Challenge 2

Accessibility

Create an application that allows an accessible use, using icons, an audio system and a simple language to be understood by all

Challenge 3

Customization

With different tastes and colors, all our users can choose to remove or modify an ingredient so that everyone can enjoy the recipes.

Wireflow

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