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Elise Bartmann
HIGHRISE SHOWDOWN
Curse of Life - GAMEJAM
End school project
Welcome to the Highrise showdown, a place where you will have to fight to survive. Run by a Machiavellian CEO, this futuristic and luxurious building will require you to move from arena to arena to stay alive.
Development
The development of the game lasted 4 months, 1 month of pre-production then 3 months of pure production. We were two to realize the enemies. We made the artistic decision to create a sexualized female robot to lean on the perverse side of the CEO. Red color defines danger and enhances visibility.
We created each member separately to generate the procedural parts and have several varieties of robot.
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