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HIGHRISE SHOWDOWN

Curse of Life - GAMEJAM

End school project

Welcome to the Highrise showdown, a place where you will have to fight to survive. Run by a Machiavellian CEO, this futuristic and luxurious building will require you to move from arena to arena to stay alive.

Development

The development of the game lasted 4 months, 1 month of pre-production then 3 months of pure production. We were two to realize the enemies. We made the artistic decision to create a sexualized female robot to lean on the perverse side of the CEO. Red color defines danger and enhances visibility.

elise-bartmann-screenshot021.jpg

We created each member separately to generate the procedural parts and have several varieties of robot.

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